Increase grass rendering distance#4567
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Xenius97 wants to merge 16 commits intomultitheftauto:masterfrom
Open
Increase grass rendering distance#4567Xenius97 wants to merge 16 commits intomultitheftauto:masterfrom
Xenius97 wants to merge 16 commits intomultitheftauto:masterfrom
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FileEX
requested changes
Nov 22, 2025
FileEX
reviewed
Nov 22, 2025
FileEX
previously approved these changes
Nov 23, 2025
# Conflicts: # Client/mods/deathmatch/logic/luadefs/CLuaWorldDefs.cpp # Client/multiplayer_sa/CMultiplayerSA.h # Server/mods/deathmatch/logic/CMapManager.cpp # Server/mods/deathmatch/logic/luadefs/CLuaWorldDefs.cpp # Server/mods/deathmatch/logic/luadefs/CLuaWorldDefs.h # Shared/sdk/net/rpc_enums.h
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This PR increases the grass rendering distance.
This is only one part of fully implementing the idea in #3842.
The problem is that even if we increase the view distance, it’s simply not enough. By default, the grass buffer is limited to 32, and to exceed this limit, the TriPlantBuffer would also need to be rewritten. I’m not that deep into it yet, but the view-distance increase works on its own, so if someone wants to take it further, they only need to handle increasing the grass buffer.
getGrassDrawDistance
setGrassDrawDistance
resetGrassDrawDistance
Before:

After:
