Skip to content
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
58 changes: 54 additions & 4 deletions [gamemodes]/[race]/[addons]/race_nos/meta.xml
Original file line number Diff line number Diff line change
@@ -1,14 +1,64 @@
<meta>
<info author="50p" version="0.4" name="Need for Speed NOS" description="NFS-like NOS addon for Race" type="script" addon="race" build="r40 2Sep09" />
<info author="50p., AcidbRain" version="1.0.1" name="Need for Speed NOS Extra" description="NFS-like NOS script" type="script" />

<script src="s_util.lua" />
<script src="s_main.lua" />
<script src="c_util.lua" type="client" />
<script src="c_main.lua" type="client" />
<script src="c_positioning.lua" type="client" />
<script src="c_settings.lua" type="client" />

<config src="help.xml" type="client" />

<file src="gauge/nos_arrow.png" />
<file src="gauge/nos_gauge.png" />

<export function="GetCurrentFps" type="client"/>
<export function="GetAverageFps" type="client"/>

<export function="RefillNos" type="client"/>
<export function="NosStart" type="client"/>
<export function="NosStop" type="client"/>

<settings>
<setting
name="*nos_duration"
friendlyname="NOS duration"
value="20"
accept="number"
desc="Sets the duration of each NOS charge in seconds."
/>

<setting
name="*nos_recharge_delay"
friendlyname="NOS recharge delay"
value="40"
accept="number"
desc="Sets the delay in seconds before the next NOS recharge can be used."
/>

<setting
name="*nos_recharge_duration"
friendlyname="NOS recharge duration"
value="0"
accept="number"
desc="Sets the duration for the gradual NOS recharge in seconds. A value of zero means instant recharge."
/>

<setting
name="*nos_state_on_vehicle_spawn"
friendlyname="Keep NOS on player wasted"
value="false"
accept="false,true"
desc="Sets whether NOS should be kept when the player dies."
/>

<setting
name="*nos_state_on_vehicle_change"
friendlyname="Keep NOS on vehicle change"
value="false"
accept="false,true"
desc="Sets whether NOS should be kept when the player changes vehicle."
/>
</settings>

<export function="setVehicleNOS" type="server" />
<!-- <export function="setVehicleNOS" type="client" /> -->
</meta>