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fix(world): the Overhead camera rides closer, and its road lines stay unbroken - #4458

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claude/overhead-lines
Nov 6, 2026
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janlauber merged 1 commit into
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claude/overhead-lines

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From the Overhead camera the edge lines broke into dashes and the rider was a dot.

  • Road lines in Pixel 3D: a line thinner than a pixel now draws the one pixel nearest its middle in each row, so the pixel grid no longer chops it into dashes. Under a sixth of a pixel it is gone at one distance. Smooth is unchanged.
  • Overhead camera: 22 m back and 13 m up (was 70 m and 42 m), the same angle. HELI in rig.ts holds it; the Overhead picture test reads it.
  • Spec: docs/spec/world.md (Pixel 3D road), docs/spec/riding.md (Overhead picture).

Checked in headless Chromium on the M2 Pro GPU: Chase, Overhead, Side and Steady. vitest src/lib/world 563 pass, pnpm run check clean.

… unbroken

Changelog: The Overhead camera now flies 22 m behind you instead of 70 m, so you see yourself riding, not a dot. Road lines no longer break into dashes when seen from high up or far away.
@janlauber
janlauber merged commit 8012388 into main Nov 6, 2026
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janlauber deleted the claude/overhead-lines branch November 6, 2026 22:43
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