Skip to content

Conversation

wanhongqing123
Copy link

Description

Put d3d11 and d3d12 common functions together.

Motivation and Context

I am currently writing the implementation of D3D12. During this process, I found that there are many functions that are needed by both D3D11 and D3D12, so I summarized these functions together.

How Has This Been Tested?

I have tested in my compute.

Types of changes

  • Code cleanup (non-breaking change which makes code smaller or more readable)

Checklist:

  • My code has been run through clang-format.
  • I have read the contributing document.
  • My code is not on the master branch.
  • The code has been tested.
  • All commit messages are properly formatted and commits squashed where appropriate.
  • I have included updates to all appropriate documentation.

@wanhongqing123 wanhongqing123 force-pushed the master-d3d11-util branch 4 times, most recently from 3dee991 to c361d72 Compare October 10, 2025 07:27
@WizardCM WizardCM added Code Cleanup Non-breaking change which makes code smaller or more readable Windows Affects Windows labels Oct 16, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Code Cleanup Non-breaking change which makes code smaller or more readable Windows Affects Windows

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants