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@Montana Montana commented Jun 1, 2024

  • Removed unused using directives.
  • Renamed disposedValue to isDisposed for better readability.
  • Added a check in the Dispose(bool disposing) method to return early if the object has already been disposed.
  • Called GC.SuppressFinalize(this) in the Dispose() method to prevent the finalizer from being called after the object has been disposed.

… if the object has already been disposed.

* Removed unused using directives.
* Renamed `disposedValue` to `isDisposed` for better readability.
* Added a check in the `Dispose(bool disposing)` method to return early if the object has already been disposed.
* Called `GC.SuppressFinalize(this)` in the `Dispose()` method to prevent the finalizer from being called after the object has been disposed.
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