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A javascript webGL graphics library
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prafulrana/GLGE2
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WHAT IS GLGE? GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins. The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web. LICENSE GLGE is made available under a BSD (3-point) style license BUILDING GLGE GLGE requires nodejs, to build simply: > git submodule init > git submodule update >./build.js For more options: >./build.js --help RUNNING THE EXAMPLES LOCALLY IN CHROME Chrome doesn't support cross-origin requests which means running from a file:/// url doesn't work. Here are some basic instructions for setting up a local Apache host for running the GLGE examples. Add a new entry in /etc/hosts: 127.0.0.1 glge.local Add an a new apache vhost: <VirtualHost glge.local:80> ServerName ometa-js DocumentRoot /path/to/glge/ <Directory /path/to/glge-git> Options +Indexes +FollowSymLinks +MultiViews +Includes AllowOverride All Order allow,deny Allow from all DirectoryIndex index.htm </Directory> </VirtualHost> Check the Apache configuration 'apachectl configtest' and if OK restart Apache. Now open: http://glge.local/examples/ SUPPORT For help and support: IRC: #glge on irc.freenode.net EMAIL: [email protected] WEB: www.glge.org FEATURES 1) Keyframe animation 2) Perpixel lighting directional lights, spot lights and point lights 3) Normal mapping 4) Animated materials 5) Skeletal animation(WIP) 6) Collada format support 7) Parallax Mapping 8) Text rendering(probably bitmap) 9) Fog 10) Depth Shadows 11) Shader based picking 12) Environment mapping 13) Reflections/Refractions 14) Collada Animations 15) 2d filters 16) Culling 17) LOD PLANNED ADDITIONS 1) Shape keys 2) Portals 3) Physics 7) primative creation + Much more!
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A javascript webGL graphics library
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