Download binary release (ELF file).
AKuHAK's release notes.
- Multitap support up to 4 players
 - Separate turbo buttons
 
| Action | Button | Action | Button | Action | Button | 
|---|---|---|---|---|---|
| B | ![]()  | 
Select | ![]()  | 
Start | ![]()  | 
| A | ![]()  | 
Menu | ![]()  | 
--- | 
![]()  | 
| Turbo B | ![]()  | 
Load State | ![]()  | 
Save State | ![]()  | 
| Turbo A | ![]()  | 
FDS Disk Swap VS. Insert Coin  | 
![]()  | 
FDS Side Swap | ![]()  | 
D-pad: D-pad or Analog stick
| Action | Button | Action | Button | Action | Button | 
|---|---|---|---|---|---|
--- | 
![]()  | 
Options | ![]()  | 
Confirm save path, center screen  | 
![]()  | 
--- | 
![]()  | 
Menu | ![]()  | 
--- | 
![]()  | 
| Back | ![]()  | 
--- | 
![]()  | 
--- | 
![]()  | 
| OK | ![]()  | 
--- | 
![]()  | 
--- | 
![]()  | 
D-pad: D-pad
- https://github.com/ps2dev/ps2sdk (use ps2toolchain)
 - https://github.com/ps2dev/gsKit
 - https://github.com/ps2dev/ps2sdk-ports (libjpeg, libpng, libz)
 - https://github.com/ps2dev/ps2-packer (optinal)
 
*(ragnarok2040)
I ported FCEUltra to PS2 to play a couple NES games on a TV in a different room for the holiday season. I have an autistic brother who loves Megaman, heh.
The built-in game genie rom support works if you put the game genie rom as gg.rom. I haven't used any codes, so I'm not sure if they actually work on the PS2.
Some notes about the source code:
The original project source code that I ported is at sourceforge.net/projects/fceumm. It's a mapper modded version, which supports the most mappers of any FCEUltra version, I think. I tried to make as little change as possible, so using a diff utility won't be too much trouble to see the changes I made. From what I can remember:
I had to remove support from gzip compressed nes roms because of a reference to dup() which wasn't supported and it was over my head on how to implement a similar function.
Thanks:
- CaH4e3 for making a version of FCEUltra with extra mapper support.
 - DCGrendel for providing a space to host my homebrew and helping me with various logic errors I had.
 - The entire ps2dev/ps2-scene community for PS2SDK, gsKit, and various other projects I utilized when porting FCEUltra, especially dlanor for his help and providing uLaunchelf's code as an example from which to work.
 
FCEUmm-PS2











