You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In official corescript ver1.6.1,
Drawing map and battle scenes is delay at scene starting.
Background image is drawn first, and tile images are drawn after it.
The cause is to begin drawing by Spriteset_Base before finishing loading image files.
It's possible to check by following way.
It's also possible to test on a Community edition corescript.
Apply this code and run as test.
It will display "false" at first calling.
In official corescript ver1.6.1,
Drawing map and battle scenes is delay at scene starting.
Background image is drawn first, and tile images are drawn after it.
The cause is to begin drawing by Spriteset_Base before finishing loading image files.
It's possible to check by following way.
It's also possible to test on a Community edition corescript.
Apply this code and run as test.
It will display "false" at first calling.
And try following code.
This causes a stack overflow in map scene.
These mean that sprites have begun to draw though images aren't ready.
The text was updated successfully, but these errors were encountered: