-
Notifications
You must be signed in to change notification settings - Fork 343
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Newsletter 28 - November 2021 #852
Comments
Yup, I'll take |
Aye.. will do Hydrofoil Generation. :) |
Yes, will do |
I can do |
I'll do |
Bevy didn't have a release this month, so I'll hold off on sharing renderer updates. |
I'll write about Shroom Kingdom |
I have some updates for |
I will take |
Sorry, I'm in the middle of moving continents and not likely to make an A/B Street update this month. Also the focus of the project hasn't been on gamification in quite a while, although there is some vague plan to try that again in the future (to get residents involved in planning low-traffic neighborhoods). |
I'll write a bit about Bendyworm. |
I'll write about PickPicPack. |
I can write |
taking |
I covered Sparsey 0.5 in the last newsletter and 0.6 will take a bit more time to complete. So no update from me this time :) |
There's not that much to say about ggez 0.7. |
I'll take Halloween Mahjong Solitaire, thanks for the mention! |
Thanks for suggesting |
No update from me this month, probably the next one! 😄 |
btw. what are guides on ordering? bc i always place my notes in order defined in main issue, but sometimes my bits gets reordered. |
@PsichiX When I'm editor, I order content based on which PR is made first for each section, unless one requires changes, in which case I take it out of the queue :) Since this is resolved at merge-time, and often has to be changed anyways when I have to merge several PRs at the same time, I haven't explicitly stated it in writing. I try to also use it as incentive for authors to get their posts done more quickly :) |
Taking Rustacean Station, Ralph's Posts, and Rust-Cuda |
I'll try to quickly write out "Combine And Conquer", |
that's something worth noting in the newsletter issues or readme 😅 |
Would it be alright to keep...
...in the Requests for Contribution section? |
I'd like to add a section for paddlepunks if it's not too late! |
The final draft is up, feel free to take a look and comment on any issues you come across! |
Rust CUDA seems to have missing link in the title - |
i mean i's not mine, i just found weird formatting and dunno what the link is :D |
but i'll repost ;p |
Newsletter 28: November 2021
tags:
newsletter
Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with November news!
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 5th of December. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
The Process (1) - 🆓 free (@setzer22?)A/B Street (1, 2 - 🆓 free (@dabreegster?)ggez 0.7 (1) - 🆓 free (@PSteinhaus?)Bevy (1, 2, 3) - 🆓 free (@cart?)Kajiya (1, 2, 3) - 🆓 free (@h3r2tic?)Sparsey v0.5 (1) - 🆓 free (@LechintanTudor?)Meeting Minutes - 🚧 WIP by @AngelOnFiraFinal steps:
The text was updated successfully, but these errors were encountered: