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N29: Updates from Syn9 #891

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39 changes: 39 additions & 0 deletions content/news/029/index.md
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Expand Up @@ -67,6 +67,45 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [Tet-Rust][tetrust-github]

![Tet-Rust screenshot](tet-rust-1-sm.gif)
_Screenshot of Tet-Rust_

Tet-Rust ([GitHub][tetrust-github]) by
[@Syn-Nine][synnine-twitter] is a mini game based on the famous falling puzzle
block game.

The game was created to exercise Syn9's [Rust Mini Game Framework][mgfw] and is
part of an open source [repository][s9-minigame-repo] of several mini-games
that use this framework.

[tetrust-github]: https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-games/tet-rust
[synnine-twitter]: https://twitter.com/Syn9Dev
[mgfw]: https://github.com/Syn-Nine/mgfw
[s9-minigame-repo]: https://github.com/Syn-Nine/rust-mini-games/

### The Beast of Monte Carlo

![The Beast of Monte Carlo Screenshot](bomc-shots.png)
_Screenshot of The Beast of Monte Carlo_

The Beast of Monte Carlo by [@Syn-Nine][synnine-twitter] is a mini role-playing
game in development to help work out new features for Syn9's
[Rust Mini Game Framework][mgfw].

This month's progress included:

- prototyping tilemap and frame-based animation to make a simple walkaround
engine
- creating a general purpose maze generation algorithm and porting random world
map generation from C++ to Rust
- creating new sprite artwork and animation, as well as mocking up the battle
system

The gameplay and art is influenced by games such as Final Fantasy VI and Lufia
II with a heavy focus on procedural content generation.

## Engine Updates

## Learning Material Updates
Expand Down
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