1. Unity roll-a-ball VR
2. VR Balloon Popper
3. Intro to basic VR mechanics (Grab/Teleport)
4. Intro to Diegetic VR UI (not complete)
5. Intro to Collaborative VR
Tasked with creating our own VR application, we created a VR shader 'playground'.
Wanting to study some of the more advanced rendering topics not covered in our course, we created a simulation that allows the user to visualize and interact with music by manipulating different shaders.