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@Casimir255
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Another possible fix for:

Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyTargetLockingComponent.Update()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()

The Parrallel Orchestrator is now being cleared on unload to remove any lingering entity updates that are non-existent. Possible cause was entities were removed but queued updates were still in the middle of updating. Fixes the above issue as well as other one off crashes from random entity crashes.

@austinvaness austinvaness merged commit 1bf24af into sepluginloader:main May 1, 2025
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2 participants