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Allows disabling spell check without changing the actual controller state

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Summary of Changes

Hello @andrew-bekhiet-solid, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a new isEnabled toggle for the LanguageToolController, allowing users to disable or enable spell checking functionality without altering the controller's underlying state. This provides more granular control over when spell checking is active, improving flexibility for the application.

Highlights

  • New isEnabled Property: A boolean property isEnabled has been added to LanguageToolController to control the active state of spell checking.
  • Dynamic Spell Check Control: The spell checking logic within LanguageToolController (e.g., set value, buildTextSpan, replaceMistake) now respects the isEnabled flag, preventing operations when disabled.
  • Force Update Mechanism: The internal _handleTextChange method now supports a force parameter, used to re-evaluate text for mistakes immediately when spell checking is re-enabled.
  • Example UI Integration: A CheckboxListTile has been added to the example application, demonstrating how to toggle the isEnabled state of the LanguageToolController from the UI.
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Code Review

This pull request introduces a feature to enable or disable spell checking via an isEnabled property on the LanguageToolController. The implementation is mostly correct, with changes to the controller to handle the enabled/disabled state in various methods like buildTextSpan, replaceMistake, and the value setter. I've found a potential memory leak when disabling the spell checker and a minor point about error handling. My review includes suggestions to address these points.

/// Clear mistakes list when text mas modified and get a new list of mistakes
/// via API
Future<void> _handleTextChange(String newText) async {
Future<void> _handleTextChange(String newText, {bool force = false}) async {
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Why do we need this force property?

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Because this method checks newText against current controller text and if it didn't change it doesn't highlight mistakes
So when the controller is re enabled after being disabled, the mistakes won't appear until next text change. This parameter is only used when the controller is re enabled so that it refreshes mistakes based on current text

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let's change name to smth like spellcheckSameText also I would avoid early return here as well for improved readability.

/// Clear mistakes list when text mas modified and get a new list of mistakes
/// via API
Future<void> _handleTextChange(String newText) async {
Future<void> _handleTextChange(String newText, {bool force = false}) async {
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let's change name to smth like spellcheckSameText also I would avoid early return here as well for improved readability.

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LGTM

@illia-romanenko
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Could you please add Changelog?

chore: bump version
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LGTM with small changes.

@andrew-bekhiet-solid
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I think you can merge it now

@illia-romanenko illia-romanenko merged commit 4c24bda into solid-software:main Aug 18, 2025
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2 participants