WaveShader is a sketchpad for writing functions that generate audio waves and for visualizing those waveforms. You can export and save sounds as .WAV files. You can also save/link to a sketch by clicking the share button and copying the URL.
Wave functions are written in GLSL - the OpenGL shader language.
If a wave generation function is expressed in the form:
amplitude = f(time)
it can be easily parallelized. And because it's pure number crunching, it's a perfect candidate for the GPU, by way of WebGL.
I should note that mid-way into development I discovered that ShaderToy was already doing this very thing, though its UI is geared more toward creating visuals than shaping audio waves. WaveShader borrows some naming conventions to make it a bit easier to be able to write similar code in both.
Note that for the sake of quick prototyping, WaveShader does not buffer wave generation/playback, so sound duration is limited to 60 seconds for now. This was originally conceived as a tool for sketching tones, sound effects and for visualization rather than for composing full tracks.
Only single-channel audio is supported for now.
npm install
- tslint
- eslint
- stylelint
- postcss-sugarss-language
- EditorConfig
(Or equivalents for your preferred editor/IDE.)
npm start
Then go to http://localhost:3000 in your browser
npm run build
Outputs compiled JS to public/js
and CSS to public/css
.
© 2019 by spacejack
Built with:
- Mithril
- stackgl
- CodeMirror
This was a very helpful resource for getting output data from shaders: https://github.com/audiojs/audio-shader