Rebugger : A recomposition debugger
Being a “compose dev” our enemy number one is unnecessary recompositions 🤕. Often times we use tools like recompositionHighligher, LogComposition, and layout inspector to count the recomposition, but there’s no direct way to understand “why” the recomposition has happened.
Rebugger is a simple compose utility function that can track the change in the given arguments. It’ll print the reason for recomposition in your Logcat window.
Kotlin Script
repositories {
    ...
    mavenCentral()
}
dependencies {
    // [latest version - i promise!]
    implementation("io.github.theapache64:rebugger:1.0.1")
}Groovy
repositories {
    ...
    mavenCentral() 
}
dependencies {
    // [latest version - i promise!]
    implementation 'io.github.theapache64:rebugger:1.0.1'
}Call
Rebuggerwith the states or args you want to track
@Composable
fun VehicleUi(
    car: Car,
    bike: Bike,
) {
    var human by remember { mutableStateOf(Human("John")) }
    // Call Rebugger and pass the states you want to track. 
    // It could be a function arg or a state
    Rebugger(
        trackMap = mapOf(
            "car" to car,
            "bike" to bike,
            "human" to human
        ),
    )
    
    //...Search for
Rebugger
- When Rebugger hooked into your composable, it’ll print something like this
- When VehicleUi recomposes due to car instance change
- When VehicleUi recomposes due to both car and bike instance change
- When VehicleUi recomposes due to human instance change (State within the composable)
You can use the RebuggerConfig.init function to override default properties of Rebugger.
class App : Application() {
    // ...
    
    override fun onCreate() {
        super.onCreate()
        
        // ...
        
        RebuggerConfig.init(
            tag = "MyAppRebugger", // changing default tag
            logger = { tag, message -> Timber.i(tag, message) } // use Timber for logging
        )
    }
}You can use the Rebugger IntelliJ plugin to generate the Rebugger function call.
Screen.Recording.2023-05-01.at.10.42.57.PM.mov
When Rebugger is placed deep inside the composable, it may not be able to pick the correct composable name. For example, if I place the Rebugger somewhere inside the Button lambda like this
@Composable
fun VehicleUi(
  car: Car,
  bike: Bike,
) {
// ...
    Column {
        // ...
        Button(
            onClick = {
                //...
            }
        ) {
            // 🟠 Inside Button's content lambda
            Rebugger(
                trackMap = mapOf(
                    "car" to car,
                    "bike" to bike,
                    "human" to human
                ),
            )
            
            // ...
        }
    }
}It’ll print something like this
To fix this, you can pass composableName argument to override the automatic name picking behaviour
Rebugger(
    composableName = "Button's body",
    trackMap = mapOf(
        "car" to car,
        "bike" to bike,
        "human" to human
    ),
)




