You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
D3D11 Renderer: now has almost the same features as OpenGL renderer
HDR tone mapping support
Support UWP. ICoreWindow or ISwapchainPanel can be used as the surface of Player.updateNativeSurface()
Zero copy rendering for hardware decoders, including d3d11, dxva2 and cuda based decoders.
Add env vars "SWAPCHAIN_BUFFERS", "DXGI_ADAPTER_RENDER" and "GPU_DEBUG" to control swap chain buffers adapter index and debug layer
Support feature level 9.1~12.1(default), controlled by env "D3D_FEATURE_LEVEL_RENDER"
Save and restore pipeline states before and after rendering
Support foreign context provided by user via Player.setRenderAPI(), D3D11RenderAPI.context and D3D11RenderAPI.rtv must be provided
Remove restriction of calling Player.setRenderAPI() before any other apis have vo_opaque parameter. updateNativeSurface() still have to be called after setRenderAPI()
Support more pixel formats, including nv12, p010 etc. Packed formats with 3 channels are not supported by d3d11 without cpu convertion, leaves them as unsupported.
MFT: decoder device feature level can be set by property "feature_level"
Reduce cpu load on pause
Range loop: fix seek to A failure
macOS:
Fix ui apis called on non-ui thread when creating CGL context(crash on macOS 10.15+)
Weak link to libffmpeg.4.dylib because macOS 10.15+ disallow dlopen. also can be replaced by user provided ffmpeg libraries(avutil, avcodec etc.) at runtime via SetGlobalOption("avutil", (void*)handle)
FFmpeg:
Set ffmpeg module handle via SetGlobalOption("name", (void*)handle), where name is avutil, avcodec, avformat etc.
Fix crash if custom ffmpeg libraries are not complete. Required modules are "avutil", "avformat", "avcodec"