a tower building game using ES6 and Canvas.
this version is ready to use with webxdc as well as for usage in a browser (just open index.html locally),
based on https://github.com/iamkun/tower_game
Download .xdc from Release Assets, attach to a Delta Chat group and share highscores there!
The following are the default game rule:
-
In every game player starts with 3 hp. Every time a Tower block is dropped player is deduct 1 hp; game ends when hp is depleted.
-
Player is rewarded with 25 point for every successful stacked blocks(Success). If a block is stacked pefectly (Perfect) on top of the previous one, then player rewarded with 50 points instead. Consecutive Perfects awards additional 25 points. Note: Each Success or Perfect constitutes a floor.
For example, the first Perfect awards 50 point. The second consecutive Perfect awards 75 points. The third consecutive Perfect awards 100 points. etc.
to create a .xdc file that can be attached to a Delta Chat group, execute:
./create-xdc.shTo customize image and sound resource files directly replace the corresponding file under assets directory.
To customize game rules modify the option object in index.html.
Use following table of option constants to complete customization of game rules.
Note: all constants are optionally included
| Option | Type | Description |
|---|---|---|
| width | number | Width of game interface |
| height | number | Height of game interface |
| canvasId | string | DOM ID in Canvas |
| soundOn | boolean | If sound is on |
| successScore | number | Points awarded for success |
| perfectScore | number | Additional points awarded for perfect |
| hookSpeed | function | Speed of hook's movement |
| hookAngle | function | Angle of hook |
| landBlockSpeed | function | Speed of block sway |
| setGameScore | function | hook for current score |
| setGameSuccess | function | hook for number of current succesful game |
| setGameFailed | function | hook for number of current failed game |
Speed of hook's movement This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
Angle of hook This function takes in two parameters, currentFloor and currentScore, and returns a angle value.
function(currentFloor, currentScore) {
return number
}
Speed of block sway This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
hook for current score This function takes in one parameters, score, and sets currentScore to score.
function(score) {
// your logic
}
hook for number of current succesful game This function takes in one parameters, score, and sets GameSuccess to successCount.
function(successCount) {
// your logic
}
hook for number of current failed game This function takes in one parameters, score, and sets GameFailed to failedCount.
function(failedCount) {
// your logic
}
MIT license.
Music CC-BY-SA 3.0 Matthew Pablo, Caketown, https://opengameart.org/content/caketown-cuteplayful

