This is an unofficial high version rewrite of Domestication Innovation(seems not maintain any more), contains optimizations, new contents and rewrites. It's not the same with the origin mod, new features from the original mod may not be added.
Note: DO NOT directly replace mod, or your saves will be corrupted!
Related Links: Origin CurseForge | Origin Modrinth
Pet home was created with one goal in mind: Making tamable mobs in Minecraft not only useful and engaging, but to promote the taming of mobs as a playstyle by giving massive improvements to how tame mobs behave and interact with the world. Not only have we expanded the amount of mobs in vanilla Minecraft that can be tamed, but we have also fixed several problems with these mobs, added new items and blocks to improve the tamed mob experience, and have introduced a new Pet Enchanting system. Most of these changes should be reflected in both mobs from vanilla and new tamed mobs introduced in other mods.
With this mod installed, no more will your pets have to sit out battles, exploration and more at home. Now they can join the fun without worry of permanently loosing them, or them being completely outclassed by other mobs and mods.
- Add collar that can be enchanted.
- With different enchanted collar, your pets have different powers.
- Players can't hurt pets and baby animals.
- Add a new villager that sell enchants and pet items.
- remove citadel, now you dont need to add citadel as a dependency
- the new friendly fire system
- jade integration and Touhou Little Maid integration
- the new config screen
- 7 new enchantment books
- animal tamers sell mod enchantment books not the librarian
- a mob catcher item
- pet compass