This is a simple plugin for Unreal Engine that displays the camera position in the editor's viewport. It can also set and copy-paste the camera position.
The plugin works on Unreal Engine: 4.27, 5.2, 5.3, 5.4, 5.5, 5.6.
ECPVid.mp4
If you don't want to build the plugin from the source you can get the prebuilt binaries:
UE version | Plugin version | Link |
---|---|---|
4.27 | 1.1.3 | Zip |
5.2 | 1.1.1 | Fab |
5.3 | 1.1.3 | Fab |
5.4 | 1.1.3 | Fab |
5.5 | 1.1.3 | Fab |
5.6 | 1.1.3 | Fab |
It is useful when a QA team reports you a bug in specific location. Finding this place in the editor on a huge map with only coordinates is tricky. With this tool you can simply copy-paste this location and go directly to a place where the problem occurs.
It is also useful if you want to share a specific world coordinates to a teammate without getting coordinates of a specific object.
The plugin can also display and modify the camera rotation.
If you need a position or rotation of the editor viewport's camera in your Blueprint Utility Widget there are Blueprint nodes that can help you with it:
You can find few settings inside the Edit -> Editor Preferences -> Plugins -> Editor Camera Position
section.
- Enable Editor Camera Position/Rotation - should the option to show camera position or rotation in the editor be even possible?
- Camera Position/Rotation Trunc - describes how to truncate the values of camera position and rotation when moving the camera in the editor. Possible values:
No Trunc
- the values will not be truncatedTwo Decimals
- the values will be truncated to two decimal placesZero Decimals
- the values will be truncated to the total integer values
But you can save your fav camera positions using Ctrl+Numer
This plugin is not for saving your favourite camera positions. It's for a situation when you have to quickly jump to a specific coordinates, given to you by someone else (usually the QA).
But you can just spawn cube, set it's location to the desired location, press F and delete that cube
Yeah... I know... but for me it was annoying to do it every time I needed that simple functionality. It saves you that few seconds every time :)
Does it work for camera position and rotation when piloting actors?
Yes it does!
Just hoping you can find it useful.
Cheers!
<3