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CleverRaven Cataclysm-DDA Ideas Discussions
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💡 Ideas Discussions
Share ideas for new features
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You must be logged in to vote 💡 Shields: blocking out some quick ideas, including some loose facing-like mechanics
<Suggestion / Discussion>Talk it out before implementing Items / Item Actions / Item QualitiesItems and how they work and interact -
You must be logged in to vote 💡 Farming overhaul feature recommendations: Master discussion
<Enhancement / Feature>New features, or enhancements on existing Game: Mechanics ChangeCode that changes how major features work Game: BalanceBalancing of (existing) in-game features. <Suggestion / Discussion>Talk it out before implementing Mechanics: Effects / Skills / StatsEffects / Skills / Stats Fields / Furniture / Terrain / TrapsObjects that are part of the map or its features. -
You must be logged in to vote 💡 Innawood mod
Mods: Innawood 🌲Anything to do with Innawood mod -
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You must be logged in to vote 💡 The slime/blob faction
LoreGame lore, in-game communication. Also the Lore tab. -
You must be logged in to vote 💡 Alternative mutation rework proposal
<Suggestion / Discussion>Talk it out before implementing Mutations / Traits / Professions/ HobbiesMutations / Traits / Professions/ Hobbies -
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You must be logged in to vote 💡 craftable medicine
Crafting / Construction / RecipesIncludes: Uncrafting / Disassembling Items / Item Actions / Item QualitiesItems and how they work and interact Mechanics: Effects / Skills / StatsEffects / Skills / Stats -
You must be logged in to vote 💡 The Fungus Among Us: Mycus management strategies.
Game: BalanceBalancing of (existing) in-game features. Map / MapgenOvermap, Mapgen, Map extras, Map display MonstersMonsters both friendly and unfriendly. Fields / Furniture / Terrain / TrapsObjects that are part of the map or its features. -
You must be logged in to vote 💡 additions to medical treatments
<Suggestion / Discussion>Talk it out before implementing Mechanics: Character / PlayerCharacter / Player mechanics staleClosed for lack of activity, but still valid. -
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You must be logged in to vote 💡 Factions and how they came into being
LoreGame lore, in-game communication. Also the Lore tab. -
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You must be logged in to vote 💡 Crazy Cataclysm widget modification
Info / User InterfaceGame - player communication, menus, etc. ModsIssues related to mods or modding -
You must be logged in to vote 💡 Fast travel (Autodrive v2)
VehiclesVehicles, parts, mechanics & interactions Quality of LifeQoL: degree to which players are comfortable, and able to enjoy CDDA -
💡 more disinfectants
<Suggestion / Discussion>Talk it out before implementing Crafting / Construction / RecipesIncludes: Uncrafting / Disassembling Items / Item Actions / Item QualitiesItems and how they work and interact Mechanics: Character / PlayerCharacter / Player mechanics