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BIO_OP_DISARM tweak #77843

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Summary

None

Purpose of change

Describe the solution

If there isn't any free space at the randomly-selected point, put it in the square of the monster.

Describe alternatives you've considered

None.

Testing

In a world with Mind over Matter, debug-spawned feral adept and encircled it with walls, like this:
изображение

Waited for feral adept to trigger its BIO_OP_DISARM attack, checked that my gun is placed under feet of feral adept.

Additional context

None.

@Night-Pryanik Night-Pryanik added [C++] Changes (can be) made in C++. Previously named `Code` Monsters Monsters both friendly and unfriendly. <Bugfix> This is a fix for a bug (or closes open issue) labels Nov 14, 2024
@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Nov 14, 2024
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
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Elite zombie bio-operator disarm attack destroys items
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