2.1.14
What's Changed
- fix: correctly handle cross-chunk TileEntity render bounds by @Kai-Z-JP in #1607
- Narrow another overly broad transformer exclusion by @mitchej123 in #1609
- Fix other dynamic uniforms not updating properly by @kotmatross28729 in #1610
- More Double overloads by @mitchej123 in #1613
- Get rid of some allocations, and use immutable variants for the suppliers by @mitchej123 in #1612
- Defer client attributes. They're uploaded/handled elsewhere. Should fix a crash on j8/lwjgl2 by @mitchej123 in #1618
- Shader fixes by @mitchej123 in #1619
- Better horse support by @Eclipse-Sol in #1599
- Create new deferred overlay system to fix z-fighting issues by @Eclipse-Sol in #1605
- Only run the logic on bop grass (fix my mod bugging out) by @JohnButlerThird in #1620
- Fix item reset hopefully for the last time by @Eclipse-Sol in #1621
New Contributors
- @Kai-Z-JP made their first contribution in #1607
- @JohnButlerThird made their first contribution in #1620
Full Changelog: 2.1.13...2.1.14