Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
Release list
2.2.8
What's Changed
- Many bug fixes by @Eclipse-Sol in #2017
- Avoid rescanning atlas for each CTM tile by @boubou19 in #2029
- Add a flag to StateAwareTesselator for per-quad directional shading by @ah-OOG-ah in #1989
Full Changelog: 2.2.7...2.2.8
2.2.7
What's Changed
- Mark tiles at transform time instead of using reflection by @mitchej123 in #2024
- SDL presenter fixes and frame pacer adjustments by @mitchej123 in #2025
Full Changelog: 2.2.6...2.2.7
2.2.6
What's Changed
- Sign Fix by @mitchej123 in #2016
- Defer ticking on TEs we eagerly create until they get a description packet by @mitchej123 in #2018
- Tracy 0.14 by @mitchej123 in #2019
Full Changelog: 2.2.5...2.2.6
2.2.5: Fixes World Lighting to Text Rendering so its not Fullbright (#1976)
What's Changed
- fix starminer rotation & optimize starminer rotateCorpseByGravity by @brandyyn in #2005
- TE and world access thread safety for rendering, and remesh on first TE update packet. by @mitchej123 in #2014
- Fixes World Lighting to Text Rendering so its not Fullbright by @KAMKEEL in #1976
New Contributors
Full Changelog: 2.2.4...2.2.5
2.2.4
What's Changed
- vsync adjustments: on/mailbox/off + windows input lag fix + glsl parsing optimizations by @mitchej123 in #2009
Full Changelog: 2.2.3...2.2.4
2.2.3
What's Changed
- SDL followup fixes by @mitchej123 in #2001
- Adjust vsync and fps limiters, and fix WSR with player models by @mitchej123 in #2002
Full Changelog: 2.2.2...2.2.3
2.2.2
2.2.1
2.2.0
What's Changed
- SDL GPU backend, TESR Batching/caching API, Tracy Integration by @mitchej123 in #1993
Full Changelog: 2.1.61...2.2.0
2.1.61: Fix compat for the original battlegear 2 (#1992)
What's Changed
- Bump Gradle and 3ify dep by @ah-OOG-ah in #1986
- Do not concat strings from
glCallListwhen debug is off by @boubou19 in #1988 - Fix compat for the original battlegear 2 by @ah-OOG-ah in #1992
Full Changelog: 2.1.60...2.1.61