Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
Release list
1.0.0-alpha22: Fix some missing state for push/pop attrib (#260)
What's Changed
- Fix some missing state for push/pop attrib by @mitchej123 in #260
Full Changelog: 1.0.0-alpha21...1.0.0-alpha22
1.0.0-alpha21
What's Changed
- Add a Vector3dStack - Fix nested translations being stored by @mitchej123 in #258
- Bypass cache longer by @mitchej123 in #259
Full Changelog: 1.0.0-alpha20...1.0.0-alpha21
1.0.0-alpha20
1.0.0-alpha19
What's Changed
- This wasn't supposed to be private 🤦 by @mitchej123 in #246
- Fix leaf rendering issue by @jss2a98aj in #247
- Only return null if job is explicitly cancelled by @embeddedt in #251
- Fix PBR by @UltraHex in #252
- Make RedirectorTransformer handle block subclasses correctly (fixes TFC+) by @makamys in #249
- Add dependency hints by @makamys in #253
- Opt in thread saftey by @mitchej123 in #254
New Contributors
Full Changelog: 1.0.0-alpha18...1.0.0-alpha19
1.0.0-alpha18
What's Changed
- More aggressive caching by @mitchej123 in #239
- Fix texture state leak in BatchedFontRenderer by @Pistonight in #240
- More Caching by @mitchej123 in #242
- Fewer Allocations by @mitchej123 in #243
Full Changelog: 1.0.0-alpha17...1.0.0-alpha18
1.0.0-alpha17
What's Changed
- VBO related Tweaks by @mitchej123 in #227
- Fix hud caching alpha handling and boss health by @Pistonight in #232
- OpenGL Debugging by @mitchej123 in #233
- Handle depth buffer properly in HUD Caching by @Pistonight in #235
Full Changelog: 1.0.0-alpha16...1.0.0-alpha17
1.0.0-alpha16: Add Reese's Sodium Options (#219)
What's Changed
- fix runclient17 by @bombcar in #211
- Fix hud caching vignette and crosshair color issues by @Pistonight in #212
- Redirect negative display list calls to VBOs globally (fixes Smart Moving) by @makamys in #217
- ArchaicFix compat by @mitchej123 in #220
- Make NotFine's sky toggle more granular by @makamys in #222
- Fix campfire backport animations by @makamys in #224
- Config updates by @mitchej123 in #225
- Add Reese's Sodium Options by @mitchej123 in #219
New Contributors
- @bombcar made their first contribution in #211
- @Pistonight made their first contribution in #212
Full Changelog: 1.0.0-alpha15...1.0.0-alpha16
1.0.0-alpha15: Remove silly early initial implementation and fix star VBO (#206)
NOTE - New Dependency
GTNHLib >= 0.2.1 is now required
What's Changed
- fix some iris problems by @Cyl18 in #183
- Replace fastutil dependency with GTNHLib by @tth05 in #187
- Don't activate item textures if there is no client world by @embeddedt in #189
- Render all Wavefront objects as VBO by @mitchej123 in #192
- Enable NotFine leaf modes when enableNotFineFeatures is true by @jss2a98aj in #194
- disable sodium weather quality redirect if dynamic surroundings is pr… by @mist475 in #200
- Remove silly early initial implementation and fix star VBO by @mitchej123 in #206
New Contributors
Full Changelog: 1.0.0-alpha14...1.0.0-alpha15
1.0.0-alpha14: Off thread safe blocks (#177)
What's Changed
- Reset the offset on cleanup/clearQuads instead of after every draw/reset call by @mitchej123 in #159
- Update BS by @makamys in #165
- Clear event phase before reusing object by @embeddedt in #170
- Handle state changes for display lists correctly in GLSM by @Cleptomania in #168
- Only use BatchedFontRenderer when not in a display list compilation by @Cleptomania in #174
- Respect animation speedup config by @mitchej123 in #180
- Off thread safe blocks by @mitchej123 in #177
Full Changelog: 1.0.0-alpha13...1.0.0-alpha14
1.0.0-alpha13
What's Changed
- Quad cleanup by @makamys in #124
- Remove tessellator to buffer by @mitchej123 in #123
- meh - fix silly by @mitchej123 in #126
- Fix chunk update stutter by unparking main thread when a chunk render job completes by @embeddedt in #127
- Performance & allocation rate optimizations by @embeddedt in #128
- DisplayList -> VBO for stars, skies, and ModelRenderer by @mitchej123 in #129
- VBO Manager by @mitchej123 in #133
- Fix
drawStringreturning wrong value by @ZakBerkelaar in #132 - MCPF config/mixins cleanup by @mist475 in #130
- VBO Clouds by @mitchej123 in #135
- Add archaicfix version requirement, if present by @mitchej123 in #136
- Fix Camera#blockPos rounding and apply third person offset by @makamys in #137
- Use ConcurrentHashMap to store tile entity renderers by @embeddedt in #138
- Set the hasXXX flags so quads get generated properly by @mitchej123 in #139
- Make sure the correct discard/reset is being called by @mitchej123 in #144
- So binding a texture in a display list compile won't change it, but it'll capture the change..... by @mitchej123 in #146
- Integrate Sodium animation system with Angelica's by @embeddedt in #147
- Store state changes generated while creating a display list, and apply them after calling the display list by @mitchej123 in #150
- Backport relevant changes from Embeddium versions since the fork by @embeddedt in #149
- Fix for GUI lighting states by @Cleptomania in #148
- Fix VBO crash by @mitchej123 in #151
- Don't remap, and throw early by @mitchej123 in #153
- turn sortAndRender redirect into WrapOperation by @mist475 in #158
New Contributors
- @makamys made their first contribution in #124
- @ZakBerkelaar made their first contribution in #132
Full Changelog: 1.0.0-alpha12...1.0.0-alpha13