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REPL: use @async to run repl keymap etc. not @spawn :interactive #57730

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4 changes: 2 additions & 2 deletions stdlib/REPL/src/LineEdit.jl
Original file line number Diff line number Diff line change
Expand Up @@ -2927,7 +2927,7 @@ keymap_data(ms::MIState, m::ModalInterface) = keymap_data(state(ms), mode(ms))

function prompt!(term::TextTerminal, prompt::ModalInterface, s::MIState = init_state(term, prompt))
Base.reseteof(term)
t1 = Threads.@spawn :interactive while true
t1 = @async while true
wait(s.async_channel)
status = @lock s.line_modify_lock begin
fcn = take!(s.async_channel)
Expand All @@ -2942,7 +2942,7 @@ function prompt!(term::TextTerminal, prompt::ModalInterface, s::MIState = init_s
old_state = mode(s)
# spawn this because the main repl task is sticky (due to use of @async and _wait2)
# and we want to not block typing when the repl task thread is busy
t2 = Threads.@spawn :interactive while true
t2 = @async while true
eof(term) || peek(term) # wait before locking but don't consume
@lock s.line_modify_lock begin
s.n_keys_pressed += 1
Expand Down