Arduino_H7_Video: stop reallocating rotate buffer on every redraw#1115
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Arduino_H7_Video: stop reallocating rotate buffer on every redraw#1115spielp wants to merge 1 commit into
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When the display is configured for rotation, lvgl_displayFlushing() reallocated rotated_buf to w*h*4 bytes on every flush, i.e. on every screen redraw. Because the dirty-area size varies frame to frame, this churned the heap continuously and could fragment it until the allocation failed mid-draw, crashing under sustained redrawing (e.g. on the Giga Display Shield). The result was also assigned straight back into rotated_buf, leaking the old block and dereferencing NULL on failure. Grow the buffer only when a larger area arrives and converge to the max chunk size.
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When the display is configured for rotation, lvgl_displayFlushing() reallocated rotated_buf to wh4 bytes on every flush, i.e. on every screen redraw. Because the dirty-area size varies frame to frame, this churned the heap continuously and could fragment it until the allocation failed mid-draw, crashing under sustained redrawing (e.g. on the Giga Display Shield). The result was also assigned straight back into rotated_buf, leaking the old block and dereferencing NULL on failure.
Grow the buffer only when a larger area arrives and converge to the max chunk size.