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OpenSep 10, 2026
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SceneComponent not implicitly added when using .spawn() directly on the scene function
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24557 In bevyengine/bevy;bevy_world_serialization depends on bevy_camera unconditionally in 0.19
A-Cross-CuttingImpacts the entire engineImpacts the entire engineC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24805 In bevyengine/bevy;Yeet away current DefaultInputPlugin implementation and replace it with proper one
A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open.#25458 In bevyengine/bevy;Rewrite docs behind pan_orbit_camera in more neutral manner
A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-ContentiousThere are nontrivial implications that should be thought throughThere are nontrivial implications that should be thought throughStatus: Open.#25466 In bevyengine/bevy;wgsl-analyzer support
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesM-Release-NoteWork that should be called out in the blog due to impactWork that should be called out in the blog due to impactS-Waiting-on-AuthorThe author needs to make changes or address concerns before this can be mergedThe author needs to make changes or address concerns before this can be mergedStatus: Open (in progress).BSN: Optimize macro outputs
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Merge-ConflictsMerge conflicts :( Add this label on top of other S- labels.Merge conflicts :( Add this label on top of other S- labels.S-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open (in progress).Switch back to separate
bsn!andbsn_list!macros. Warn when[]or()is used in a macro blockA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeStatus: Open (in progress).cache weak handles in SpriteMaterialCache
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open (in progress).