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Pull requests: bevyengine/bevy
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Eliminate some unnecessary allocations in AssetPath
#25742
opened Sep 10, 2026 by
Mysvac
Contributor
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Switch back to separate Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
bsn! and bsn_list! macros. Warn when [] or () is used in a macro block
A-Scenes
Fix mismatched morph pipeline key/bind group when MeshMorphWeights is missing (#21655)
#25739
opened Sep 9, 2026 by
bugsweeper
Contributor
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Adds codeql-action dependabot group config
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25738
opened Sep 9, 2026 by
mnmaita
Member
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Fix RectLight panic/NaN with zero scale (#25308)
#25737
opened Sep 9, 2026 by
bugsweeper
Contributor
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Fix duplicated log output on Android
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
#25736
opened Sep 9, 2026 by
beicause
Member
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cache weak handles in SpriteMaterialCache
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix 2D cameras with different MSAA sharing a depth texture (#25501)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25732
opened Sep 9, 2026 by
bugsweeper
Contributor
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Better system access conflict messages
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
BSN: Optimize macro outputs
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Merge-Conflicts
Merge conflicts :( Add this label on top of other S- labels.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
sprite flickers for one frame when updating it
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25717
opened Sep 7, 2026 by
mockersf
Member
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Enable GameMode on linux
A-Windowing
Platform-agnostic interface layer to run your app in
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25714
opened Sep 7, 2026 by
gregcsokas
Contributor
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InlineBox and InlineImage
A-UI
#25710
opened Sep 7, 2026 by
ickshonpe
Contributor
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Re-sort retained transparent phase items when their entity moves
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25708
opened Sep 7, 2026 by
karasikq
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Add bazzite to linux dependencies doc
A-Cross-Cutting
Impacts the entire engine
C-Docs
An addition or correction to our documentation
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25707
opened Sep 7, 2026 by
calebmeyer
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Solari: Sample environment map light on miss
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Scene bindings for environment map light
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25703
opened Sep 6, 2026 by
JMS55
Contributor
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make window lifecycle/meta events observable
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
#25702
opened Sep 6, 2026 by
laundmo
Contributor
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Uniformize stress tests
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
#25700
opened Sep 6, 2026 by
mockersf
Member
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Add lazy loading for labeled assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#25698
opened Sep 5, 2026 by
ewmb7701
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Update syn to version 3
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#25697
opened Sep 5, 2026 by
agluszak
Contributor
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Solari: Robot-driven misc shader fixes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25696
opened Sep 5, 2026 by
JMS55
Contributor
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Update Tailwind palette to v4.3.0 and add generator tool
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#25695
opened Sep 5, 2026 by
Tatsuya0330
Contributor
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Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Camera::is_active and delayed spawned no cpu culling camera not rendering anything
A-Rendering
#25690
opened Sep 5, 2026 by
CodingDaniel1
Contributor
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Size the visibility range binding for the buffer type it was given
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25687
opened Sep 5, 2026 by
glashoff
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