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Pull requests list

Eliminate some unnecessary allocations in AssetPath
#25742 opened Sep 10, 2026 by Mysvac Contributor Loading…
Switch back to separate bsn! and bsn_list! macros. Warn when [] or () is used in a macro block A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change
#25741 opened Sep 10, 2026 by cart Member Loading… 0.20
Adds codeql-action dependabot group config A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25738 opened Sep 9, 2026 by mnmaita Member Loading…
Fix RectLight panic/NaN with zero scale (#25308)
#25737 opened Sep 9, 2026 by bugsweeper Contributor Loading…
Fix duplicated log output on Android A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system
#25736 opened Sep 9, 2026 by beicause Member Loading…
cache weak handles in SpriteMaterialCache A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25735 opened Sep 9, 2026 by stuartparmenter Contributor Loading… 0.20
Fix 2D cameras with different MSAA sharing a depth texture (#25501) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25732 opened Sep 9, 2026 by bugsweeper Contributor Loading…
Better system access conflict messages A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use
#25731 opened Sep 9, 2026 by chescock Contributor Draft
BSN: Optimize macro outputs A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Merge-Conflicts Merge conflicts :( Add this label on top of other S- labels. S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25721 opened Sep 7, 2026 by cart Member Loading… 0.20
sprite flickers for one frame when updating it A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25717 opened Sep 7, 2026 by mockersf Member Loading…
Enable GameMode on linux A-Windowing Platform-agnostic interface layer to run your app in C-Performance A change motivated by improving speed, memory usage or compile times C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. O-Linux Specific to the Linux desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25714 opened Sep 7, 2026 by gregcsokas Contributor Loading…
InlineBox and InlineImage A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#25710 opened Sep 7, 2026 by ickshonpe Contributor Loading…
Re-sort retained transparent phase items when their entity moves A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25708 opened Sep 7, 2026 by karasikq Loading…
Add bazzite to linux dependencies doc A-Cross-Cutting Impacts the entire engine C-Docs An addition or correction to our documentation C-Machine-Specific This bug is isolated to specific hardware or driver configurations D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Linux Specific to the Linux desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25707 opened Sep 7, 2026 by calebmeyer Loading…
Solari: Sample environment map light on miss A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25704 opened Sep 6, 2026 by JMS55 Contributor Draft
Solari: Scene bindings for environment map light A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25703 opened Sep 6, 2026 by JMS55 Contributor Loading…
make window lifecycle/meta events observable A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Contentious There are nontrivial implications that should be thought through
#25702 opened Sep 6, 2026 by laundmo Contributor Loading…
Uniformize stress tests C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples
#25700 opened Sep 6, 2026 by mockersf Member Loading…
Add lazy loading for labeled assets A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#25698 opened Sep 5, 2026 by ewmb7701 Loading…
Update syn to version 3 C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#25697 opened Sep 5, 2026 by agluszak Contributor Loading…
Solari: Robot-driven misc shader fixes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25696 opened Sep 5, 2026 by JMS55 Contributor Loading…
Update Tailwind palette to v4.3.0 and add generator tool A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#25695 opened Sep 5, 2026 by Tatsuya0330 Contributor Loading…
Fix Camera::is_active and delayed spawned no cpu culling camera not rendering anything A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25690 opened Sep 5, 2026 by CodingDaniel1 Contributor Loading…
Size the visibility range binding for the buffer type it was given A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25687 opened Sep 5, 2026 by glashoff Loading…
ProTip! Adding no:label will show everything without a label.