Releases: bvpav/raydar
Raydar v0.2.0
Raydar v0.2.0: Performance Update
Features
- Sphere and Cube primitive geometries
- Diffuse, Specular, Metal and Glass materials
- CPU backend with BVH acceleration (NEW!)
- Native GPU backend (Vulkan)
- Graphical scene editor with scrollable viewport
What's New in v0.2.0
- Added BVH (Bounding Volume Hierarchy) acceleration structure for the CPU renderer
- CPU rendering is now up to 2x faster on benchmark scenes
- Maintained compatibility with all x86_64 processors
- Further optimized ray-object intersection calculations
Installation
Download the appropriate archive for your platform and extract it. You'll find two binaries:
raydar- Headless rendererraydar_editor- Scene editor- See the README.md included in the archive for usage instructions.
Note
This software is licensed under the GNU General Public License v3.0. See LICENSE file for details.
Raydar v0.1.0
First stable release of Raydar, a physically-based production renderer written in Rust.
Features
- Sphere and Cube primitive geometries
- Diffuse, Specular, Metal and Glass materials
- CPU backend
- Native GPU backend (Vulkan)
- Graphical scene editor with scrollable viewport
Changes since alpha
- Fixed compatibility with older x86_64 processors
- Improved CLI output with version information
- Better error handling and user feedback
- Added controls for the renderer max sample count and bounces in the editor
Installation
Download the appropriate archive for your platform and extract it. You'll find two binaries:
raydar- Headless rendererraydar_editor- Scene editor
Contents
Since this is my high school diploma project, this release also includes my documentation paper in Bulgarian, as well as the contents of the supplementary CD, attached to the documentation I submitted.
See the README.md included in the archive for usage instructions.
Note
This software is licensed under the GNU General Public License v3.0. See LICENSE file for details.
Raydar v0.1.0-alpha
Alpha release of Raydar, a physically-based production renderer written in Rust.
Features
- Sphere and Cube primitive geometries
- Diffuse, Specular, Metal and Glass materials
- CPU backend
- Native GPU backend (Vulkan)
- Graphical scene editor with scrollable viewport
Installation
Download the appropriate archive for your platform and extract it. You'll find two binaries:
raydar- Headless rendererraydar_editor- Scene editor
See the README.md included in the archive for usage instructions.
Note
This software is licensed under the GNU General Public License v3.0. See LICENSE file for details.