Raydar v0.2.0: Performance Update
Features
- Sphere and Cube primitive geometries
- Diffuse, Specular, Metal and Glass materials
- CPU backend with BVH acceleration (NEW!)
- Native GPU backend (Vulkan)
- Graphical scene editor with scrollable viewport
What's New in v0.2.0
- Added BVH (Bounding Volume Hierarchy) acceleration structure for the CPU renderer
- CPU rendering is now up to 2x faster on benchmark scenes
- Maintained compatibility with all x86_64 processors
- Further optimized ray-object intersection calculations
Installation
Download the appropriate archive for your platform and extract it. You'll find two binaries:
raydar- Headless rendererraydar_editor- Scene editor- See the README.md included in the archive for usage instructions.
Note
This software is licensed under the GNU General Public License v3.0. See LICENSE file for details.