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Architecture
The S.Y.N.T.H.R.E.A.D. Advanced Game Engine (SAGE) is built on a modular, inter-dependent subsystem model inside Unreal Engine 5.6.
Each module communicates through the ThreadCore, forming what we call the Lattice — a living data network where systems exchange memory, state, and emotion.
🕸️ SAGE doesn’t just simulate worlds — it remembers them.
| Module | Description |
|---|---|
| ThreadCore | The nucleus. Manages initialization, tick order, and inter-module communication. |
| ThreadData | Handles data persistence, save/load operations, and memory serialization. |
| ThreadTime | Governs world time, real-time sync (Thread TimeSync), and temporal events. |
| ThreadPrint | The emotional memory layer. Tracks player choices, presence, and consequence through a dynamic thread-signature system. |
These systems define the “heartbeat” of SAGE — every other module listens to them.
| Module | Description |
|---|---|
| ThreadWorld | Controls world streaming, region management, and environment state. |
| ThreadCombat | Manages combat logic, stamina, and reactive enemy behavior. |
| ThreadDialogue | Handles narrative flow, player choice, and voice/event triggers. |
| ThreadQuests | Quest and objective tracking — integrates with ThreadPrint for moral weight and consequence. |
| ThreadAI | Core NPC logic, decision trees, and emotional learning via ThreadPrint hooks. |
These subsystems breathe life into the game — they’re what make SAGE feel alive, not just run.
| Module | Description |
|---|---|
| ThreadCinematics | Manages reactive cutscenes, mood blending, and world-aware camera transitions. |
| ThreadUI | Controls all HUDs, menus, overlays, and cinematic letterboxing through the UThreadUISubsystem. |
| ThreadAudio (future) | Adaptive soundscapes and emotional resonance matching. |
This layer translates system behavior into visual and sensory feedback — emotion made visible.
| Tool | Description |
|---|---|
| ThreadCoreEditor | The custom Unreal Editor extension — used for visualizing thread flow, debugging subsystems, and managing engine settings. |
| Dev Safety Kit | Diagnostic suite for catching unsafe Blueprint or C++ references, memory leaks, and module misfires. |
SAGE communicates through the Lattice, a flexible inter-module message bus built on UE5’s subsystem architecture.
It ensures every module can talk without circular dependency issues.
ThreadCore
├── ThreadData
│ ├── ThreadPrint
│ └── ThreadTime
├── ThreadWorld
│ ├── ThreadCombat
│ ├── ThreadAI
│ ├── ThreadDialogue
│ └── ThreadQuests
└── ThreadCinematics + ThreadUI
The Lattice ensures that every system — from combat to dialogue — can listen, respond, and evolve in harmony.
- Dynamic ThreadSync: Real-time world synchronization based on player login time.
- ThreadMemory Propagation: Past decisions influence NPC temperament, dialogue, and ambient world changes.
- Subsystem Failover: If a module fails, ThreadCore reroutes behavior to maintain stability (emotional memory persists).
-
Blueprint Hooks: All subsystems expose
BlueprintCallablenodes for hybrid development.
| Version | Focus |
|---|---|
| v0.3.0 – “The Thread Weaves” | Add ThreadLore, emotional AI, and persistent world relationships. |
| v0.4.0 – “The Thread Remembers” | Introduce memory-based procedural storytelling. |
| v1.0.0 – “The Thread Complete” | Launch SDK for external studios + plugin API support. |
- ThreadCore Reference →
- Subsystem Relationships →
- Developer Coding Standards →
- ThreadPrint Framework →
© 2025 C38 ImagineWorks LLC
🕸️ “We don’t think outside the box — there was never a box to begin with.”
- ThreadCore
- ThreadWorld
- ThreadCombat
- ThreadDialogue
- ThreadCinematics
- ThreadUI
- ThreadQuests
- ThreadAI
- ThreadPrint
🕸️ C38 ImagineWorks LLC
“Born from Making Reality from Your Imagination.”
© 2025 All Rights Reserved