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114 results

incginternals/webgl-operate (press backspace or delete to remove)

Hello! I hope you are doing well! We are a security research team. Our tool automatically detected a vulnerability in this repository. We want to disclose it responsibly. GitHub has a feature called ...
  • igibek
  • 1
  • Opened 
    on Apr 10, 2023
  • #287

When trying to load the linked documentation on https://webgl-operate.org/, a 404 error is returned.
  • phkeese
  • Opened 
    on Feb 11, 2022
  • #281

Since integrating #270, embedding a webgl-operate based canvas inside a cross-origin iframe that is not explicitly trusted via sandbox= allow-top-navigation leads to a runtime TypeError, independent of ...
bug
haeley-auxiliaries
  • bakoe
  • Opened 
    on Jan 26, 2022
  • #279

  • quantuminformation
  • 2
  • Opened 
    on Nov 13, 2020
  • #271

I opened webgl-operate.org/examples on Safari and found several issues. Below you find the list of Examples and their state of functionality. Looking at that list, it seems that everything related to textures ...
bug
  • anne-gropler
  • 1
  • Opened 
    on Oct 8, 2020
  • #269

I am using the Masquerade input (e.g., ?msqrd_h=1M+-1n, which is my current Safari) to see if things work on different browser+webgl combinations. However, contextmasquerade.ts:fromGET does not seem to ...
bug
enhancement
  • anne-gropler
  • 3
  • Opened 
    on Oct 8, 2020
  • #268

It seems as if 32-bit float textures are not considered filterable in WebGL 2 [1]. The necessary extension for those textures does not change that, either [2]. With this in mind, we should redesign the ...
haeley-webgl
  • scheibel
  • 2
  • Opened 
    on Aug 18, 2020
  • #264

I am not sure about how dev-dependencies are treated when webgl-operate is used as a library, but it seems that gltf-loader-ts is not a dev-dependency, but a real dependency. There are classes imported ...
bug
question
  • anne-gropler
  • 1
  • Opened 
    on Jul 20, 2020
  • #260

Definition of DebugPass.Mode: export enum Mode { Depth = 0, DepthLinear = 1, DepthPacked = 2, DepthLinearPacked = 3, } Usage in blit_debug.frag: if(u_mode == ...
bug
  • anne-gropler
  • Opened 
    on Jul 9, 2020
  • #257

implement, or document / show examples for raw access on buffers/data loaded from gltf I did not check with the current implementation but it should be possible to: - for any scene object, access the ...
enhancement
haeley-webgl-gltf
  • cgcostume
  • Opened 
    on Jul 6, 2020
  • #256
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