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Update misleading documentation about importing compressed WAV files #10729

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Mar 6, 2025
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2 changes: 1 addition & 1 deletion tutorials/assets_pipeline/importing_audio_samples.rst
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.

Each format has different advantages:

- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot can apply compression to already imported files. They are
lightweight to play back on the CPU (hundreds of simultaneous voices in this
format are fine). The downside is that they take up a lot of disk space.
- Ogg Vorbis files use a stronger compression that results in much
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