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Currently, the USDExporter does not support flexes and skins to be exported. Adding this functionality would allow for advanced rendering of deformable objects with MuJoCo and a rendering backend of the user's choice.
I had some luck with injecting a new USDObject subclass into the USDExporter when encountering skins in the MjvScene so I thought it may be beneficial to share it here.
The class exports the skin vertex positions per frame. A major missing feature of this approach is that materials are currently not supported because I am not sure how those need to be accessed for skins. Furthermore, this class only targets skin objects and may not be the most efficient way of exporting the skin information per frame.
Alternatives
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
The feature, motivation and pitch
Currently, the USDExporter does not support flexes and skins to be exported. Adding this functionality would allow for advanced rendering of deformable objects with MuJoCo and a rendering backend of the user's choice.
I had some luck with injecting a new USDObject subclass into the USDExporter when encountering skins in the MjvScene so I thought it may be beneficial to share it here.
The class exports the skin vertex positions per frame. A major missing feature of this approach is that materials are currently not supported because I am not sure how those need to be accessed for skins. Furthermore, this class only targets skin objects and may not be the most efficient way of exporting the skin information per frame.
Alternatives
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: