N-Dimensional Fast Methods: Fast Marching, Fast Sweeping, Group Marching, Fast Iterative, etc.
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Updated
Mar 1, 2023 - C++
N-Dimensional Fast Methods: Fast Marching, Fast Sweeping, Group Marching, Fast Iterative, etc.
Qt based tool for editing maps generated by ROS gmapping package.
A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong
Probabilistic Road Map mixed Artificial Potential Field Path Planning for Non-Holonomic Robots
A curated list of resources in the field of electric grid mapping to improve global open data coverage, harmonization and quality for a sustainable energy transition.
Code of the ITSC2023 paper: "Efficient Path Planning in Large Unknown Environments with Switchable System Models for Automated Vehicles". Author: Oliver Schumann
Simple package for grid map decomposition
A tile grid based libGDX RPG game
Unity2D, Grid Map, Pathfinding, Maze Generation, A*, JPS, Prim's Algorithm, Recursive Backtracking, Game Development, Grid-based Mechanics, Toolset, Algorithms, Unity Tools
ROS package for converting gridmap to pointcloud
Computes obstacle free rectangles between initial and final pose of robot in Occupancy Grid
occupancy grid map generator using pointcloud2, in ROS2 foxy
Software for generating perturbated graphs and queries over it
This project implements an A* pathfinding algorithm designed for navigating a grid-based environment, taking into account terrain types (sand, mud, asphalt) and varying slopes. The algorithm calculates the most efficient path between a start and target point, considering both the terrain's difficulty and the slope between grid cells.
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