Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
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Updated
Apr 17, 2026 - C#
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
An impulse response dataset for binaural synthesis of spatial audio systems on headphones
A dataset of filters for headphone correction and binaural synthesis of spatial audio systems on headphones
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
Scripts to convert HRTF files to different formats
Script that converts 7.1 surround sound files to virtual surround stereo using HeSuVi. For Dolby Atmos, check out: https://github.com/ThreeDeeJay/DolbyAtmosBinauralizer/releases/latest
Converts a stereo song or movie audio track separated by Deezer Spleeter to 7.1 surround sound.
3D spatial audio for Unreal Tournament 2004
3D spatial audio for Unreal Tournament 4
A 5.1-channel, analog audio processor based on PT2322 and Arduino Nano
3D spatial audio for Unreal Tournament 1999
html5 audio player for surround audios in a website
3D spatial audio for Unreal Tournament 3
containerised ffmpeg script to downmix surround-sound audio to stereo and add it as a default source to media files
A portable surround-sound card implementation using ESP32-S3 and a PCM5102 DAC.
Immerse yourself in the waves of dynamic surround sound!
Simulate custom sound environments in a browser with stereo or multichannel output. Demo: https://nikita-kun.github.io/WebAudioSurroundTemplates/
A JSFX plugin for decoding 2.0 LtRt matrix-encoded stereo into 4.0 LCRS surround with logic-based steering.
Video player engine for iOS, tvOS and macOS. FFmpeg demux, VideoToolbox decode, Dolby Atmos via AVPlayer, HDR10 / Dolby Vision / HLG with HDR→SDR tonemap. You ship the UI.
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