Independent software studio building local-first creative tools, practical AI workflows and lightweight 3D pipelines.
The public repositories here focus on tools that can be inspected, tested and improved openly. Commercial products and private source code are documented separately and are not presented as open-source projects.
| Project | What it does | Status | Start here |
|---|---|---|---|
| Image Genial | Prepares precise image-editing requests inside Codex with editable regions, protected areas and human review. | Beta | README |
| Splat Facade Baker | Converts RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity workflows. | Pre-MVP | Quickstart |
| OmniStream for Codex | Streams a real local NVIDIA Omniverse Kit viewport into a Codex panel through WebRTC. | Experimental | Installation |
| ComfyUI Workflow Bank | Archived catalogue of validated ComfyUI workflows and technical notes. | Archived | Browse the archive |
A local-first music production environment for desktop and Android. The product is commercial and its source repository remains private. Public product information, demonstrations and documentation are provided through its dedicated website.
A commercial collection of native instruments and audio effects. Product pages, formats, availability and downloads are managed through the dedicated catalogue.
- Local-first where practical — keep projects and processing under the user's control.
- Human review before acceptance — automation proposes; a person validates.
- Inspectable outputs — manifests, reports, schemas and explicit artefacts over opaque pipelines.
- Honest maturity labels — beta, experimental and archived projects are marked as such.
- Reproducible paths — each public tool aims to provide a concrete quickstart and verifiable output.
Python · TypeScript · Node.js · MCP Apps · Codex plugins · Unity · NVIDIA Omniverse · ComfyUI · Web Audio
Unicorn Who Dev is an independent, solo-developed software studio. The repositories are organised by product responsibility rather than by a single shared runtime: commercial audio products remain private, while selected tools and technical pipelines are published for inspection and reuse under the licence stated in each repository.
FireViewer is maintained separately as an independent public-interest R&D initiative.
For product information and the wider portfolio, visit unicornwhodev.com.