Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
Release list
2.1.23
What's Changed
- Handle recoverable block render failures in celeritas meshing by @Kai-Z-JP in #1705
- Fix skeleton legs from being jammed into their pelvis by @Eclipse-Sol in #1747
- Adjust options screen width by @Apis035 in #1748
- Properly end the dynamic lighting profiler section by @mitchej123 in #1751
- Misc fixes - Journeymap and Xaeros by @mitchej123 in #1756
- Stops draw/startDrawing in ISBRH by @mitchej123 in #1759
New Contributors
Full Changelog: 2.1.22...2.1.23
2.1.22: add auto emissive overlay for any block (#1710)
What's Changed
- [NTM:Space] Fix mixins in obfuscated environment by @kotmatross28729 in #1738
- Add RGB color system by @alppp in #1669
- Fix Already tesselating logs by @czqwq in #1729
- Adjust IDynamicLightProducer to allow passing an ItemStack parameter by @ABKQPO in #1734
- Detect vanilla AO at a higher level by @branan in #1733
- Compact CTM Fixes by @Ruling-0 in #1726
- add auto emissive overlay for any block by @VortexSo4 in #1710
New Contributors
- @alppp made their first contribution in #1669
- @czqwq made their first contribution in #1729
- @branan made their first contribution in #1733
Full Changelog: 2.1.21...2.1.22
2.1.21
What's Changed
- Remove DSA from GLSM & other stuff by @sisyphussy in #1723
- Fix intel detection by @sisyphussy in #1722
- fix world client leak in CTMUtils by @Alexdoru in #1724
- Fix CTM inventory texture bleed by @Ruling-0 in #1721
Full Changelog: 2.1.20...2.1.21
2.1.20
What's Changed
- [Memory-opti:fix leak] fix world client leak caused by lambda in IrisExclusiveUniforms$WorldInfoUniforms by @Alexdoru in #1701
- [Memory-opti:fix leak] Fix dynamic lights world client leaks by @Alexdoru in #1700
- Fix AO Lighting for compact CTM by @Yoshy2002 in #1697
- Add targeting of snow-covered blocks. by @Eclipse-Sol in #1696
- Increase MAX_COLOR_BUFFERS limit to 32 by @SpacEagle17 in #1704
- remove ctm guide as it is worse than wiki by @VortexSo4 in #1706
- Fix stale uniforms when switching shader program by @kotmatross28729 in #1715
- Add Cosmetic Armor support for Dynamic Lights by @Caedis in #1708
- Fix terrible performance on Intel by @sisyphussy in #1718
Full Changelog: 2.1.19...2.1.20
2.1.19
What's Changed
- Maybe fix DragonAPI on OSX - take two by @mitchej123 in #1689
- Fix CTM to not spread to nearby TEs by @Yoshy2002 in #1695
New Contributors
- @Yoshy2002 made their first contribution in #1695
Full Changelog: 2.1.18...2.1.19
2.1.18
What's Changed
- fix(iris): implement full GL alpha test by @Kai-Z-JP in #1673
- Add "Mods Only" Dynamic FOV option by @MellowArpeggiation in #1680
- NTM:Space compat rework and update by @kotmatross28729 in #1675
- always request 0.9.0+ GTNHLib version when a player has an outdated version by @danyadev in #1672
- Add FlatteningMap and EntityFlatteningMap by @Eclipse-Sol in #1635
- Automate the collection of legacy IDs for very old shaderpacks. by @Eclipse-Sol in #1631
- AE2 Crash Fix by @mitchej123 in #1684
- Fix infinite extent AABB crash w/ kotlin, and ensure proper sizing/padding on VAO/VBO snapshots. by @mitchej123 in #1687
Full Changelog: 2.1.17...2.1.18
2.1.17
What's Changed
- Standalone GLSM mod - Umbra by @mitchej123 in #1642
- DH: Fix mismatch from upstream for solas shaders by @DarkShadow44 in #1645
- Fix some issues someone was having with nixos by @mitchej123 in #1647
- fix two world client memory leaks by @Alexdoru in #1650
- Disable clouds when shaders are active by @DarkShadow44 in #1648
- Always render clouds late for shaders by @DarkShadow44 in #1649
- Various fixes by @mitchej123 in #1652
- Update zh_CN.lang by @NealDeal34 in #1623
- add CTM guide by @VortexSo4 in #1667
- Don't advance buffer positions for Material shininess in GLSM by @Cleptomania in #1668
- Fix class circularity error with early redirector by @mitchej123 in #1670
- Load modern block properties by @DarkShadow44 in #1626
- Fix cached item in RenderItemFrame leaking both world client and server by @Alexdoru in #1659
Full Changelog: 2.1.16...2.1.17
2.1.16
What's Changed
- Adapt shader block id override for Angelica 2.x by @DarkShadow44 in #1601
- Match OpenGL Buffer Behavior for glGet by @mitchej123 in #1637
- Implement compact ctm by @VortexSo4 in #1636
- Compact CTM Fix by @mitchej123 in #1640
New Contributors
- @VortexSo4 made their first contribution in #1636
Full Changelog: 2.1.15...2.1.16
2.1.15
What's Changed
- Safely handle off client thread crash reports/glGetString by @mitchej123 in #1630
- Handle GL_QUAD_STRIP in legacy conversion by @DarkShadow44 in #1629
- Port shadow translucent (aka shadow_water) from upstream by @DarkShadow44 in #1628
- Pass mc_Entity like upstream does by @DarkShadow44 in #1627
- Do a similar fix as MixinDroppedItemGlintEdges to held items by @mitchej123 in #1632
Full Changelog: 2.1.14...2.1.15
2.1.14
What's Changed
- fix: correctly handle cross-chunk TileEntity render bounds by @Kai-Z-JP in #1607
- Narrow another overly broad transformer exclusion by @mitchej123 in #1609
- Fix other dynamic uniforms not updating properly by @kotmatross28729 in #1610
- More Double overloads by @mitchej123 in #1613
- Get rid of some allocations, and use immutable variants for the suppliers by @mitchej123 in #1612
- Defer client attributes. They're uploaded/handled elsewhere. Should fix a crash on j8/lwjgl2 by @mitchej123 in #1618
- Shader fixes by @mitchej123 in #1619
- Better horse support by @Eclipse-Sol in #1599
- Create new deferred overlay system to fix z-fighting issues by @Eclipse-Sol in #1605
- Only run the logic on bop grass (fix my mod bugging out) by @JohnButlerThird in #1620
- Fix item reset hopefully for the last time by @Eclipse-Sol in #1621
New Contributors
- @Kai-Z-JP made their first contribution in #1607
- @JohnButlerThird made their first contribution in #1620
Full Changelog: 2.1.13...2.1.14