-
-
Notifications
You must be signed in to change notification settings - Fork 5
Renderer
The Renderer
interface looks like this:
class Renderer
{
static RendererData& data() noexcept;
static void saveSettings() noexcept;
static const FString& getVendorString() noexcept;
static const FString& getAPIVersion() noexcept;
static const FString& getGPUName() noexcept;
static const FString& getDriverVersion() noexcept;
static void forceUpdate() noexcept;
};
Warning
All the get
functions will not produce expected results when targeting WASM
The first function returns a reference to the RendererData
struct that looks like this:
struct RendererData
{
bool bVulkan = false; // Enables the vulkan submodule
bool bUsingVSync = true; // Enables V-Sync, defaults to true
uint32_t msaaSamples = 8; // The number of samples for MSAA, supersampling
bool bEnablePowerSavingMode = true; // Enables the power saving mode
float idleFrameRate = 9; // The number of frames to render when idle
};
You can see descriptions in the code comments above. It is defined as part of the C API under C/Internal/RendererData.h
.
The saveSettings
function saves the settings in this struct to the Renderer config file under Config/Core/Renderer.yaml
.
All functions after that, return information fetched from the Graphics API about your GPU, like the driver version or API version.
Caution
Enabling power saving mode may impact the usability of highly dynamic applications, such as those that rely on updating plots, animation or logic every frame. This caveat might not apply for your application in certain cases, though. Read the tip below for more info.
Tip
You can mitigate the issues listed in the last note by calling Renderer::forceUpdate
every time a certain widget that requires high refresh rate is being rendered. This function temporarily disables power saving mode.
Note
When targeting WASM, the bVulkan
boolean is used for enabling/disabling the WebGPU renderer.
The settings for the renderer are stored at Config/Core/Renderer.yaml
, which looks like this:
vulkan: false
v-sync: false
msaa-samples: 8
power-saving:
enabled: true
idle-frames: 9
And corresponds directly to the RendererData
struct documented above.
The following members of the Renderer
interface are marked as Any time
:
data()
saveSettings()
The rest are marked as Begin
.
The C API is the same as the C++ one, but using standard C API semantics such as prefixing each function with
UImGui_Renderer_
, as defined here.
The API looks like this:
// Event Safety - Any time
UImGui_RendererData* UImGui_Renderer_data();
// Event Safety - Any time
void UImGui_Renderer_saveSettings();
// Event Safety - begin, post-begin
UImGui_String UImGui_Renderer_getVendorString();
// Event Safety - begin, post-begin
UImGui_String UImGui_Renderer_getAPIVersion();
// Event Safety - begin, post-begin
UImGui_String UImGui_Renderer_getGPUName();
// Event Safety - begin, post-begin
UImGui_String UImGui_Renderer_getDriverVersion();
This project is supported by all the people who joined our discord server and became beta testers. If you want to join the discord you can click here.
- Home
- Beginner content
- Install guide
- Creating and using the UI components
- The Instance
- The Init Info struct
- Textures
- Logging
- Unicode support
- Additional features
- Client-side bar
- Custom type definitions
- Memory management
- C API development
- Config files and Folders
- Interfaces
- Internal Event safety
- Customising the build system
- Modules system
- Collaborating with others
- Advanced content
- Developer and contributor resources
- Misc