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Undo Redo module
The undo/redo module provides support for undo/redo operations.
To enable the plotting module, update your uvproj.yaml
so that the undo_redo
key under enabled-modules
is set to true like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
undo_redo: true
Then, regenerate the modules cache by running the following command:
user $ ./UVKBuildTool --generate <project directory>
After that, refresh your CMake project with cmake ..
!
Next, in your source file, include the Modules.hpp
header in your components like this:
#include <Modules/Modules.hpp>
The entire module is flagged as event safe at Post-begin
.
The module stores data in the Transaction
data type, as can be seen below:
struct UIMGUI_PUBLIC_API Transaction
{
std::function<void(TransactionPayload&)> undofunc;
std::function<void(TransactionPayload&)> redofunc;
TransactionPayload payload;
};
The 2 functions are the events to be called on undo and redo, respectively.
The payload
member is of type TransactionPayload
which is a simple struct storing a void*
for a buffer and
its size like this:
struct UIMGUI_PUBLIC_API TransactionPayload
{
void* payload;
size_t size;
};
So to push a transaction create a transaction, initialise the events and the payload and push it as an argument to
the push
function like this:
Transaction transaction =
{
.undofunc = [](TransactionPayload&){ Logger::log("Undo", UVKLog::UVK_LOG_TYPE_NOTE); },
.redofunc = [](TransactionPayload&){ Logger::log("Redo", UVKLog::UVK_LOG_TYPE_NOTE); },
.payload =
{
.payload = nullptr,
.size = 0,
}
};
UImGui::StateTracker::push(transaction);
And now you have added an action that can be undone.
By default, push
also accepts a bool bRedoIsInit
default argument, which is set to false
. When set to true
it will execute the redo
function after the transaction is added to the state tracker. This is made to allow emulating the command pattern more closely.
To undo or redo an action, simply call the undo
or redo
member functions of the StateTracker
class like this:
UImGui::StateTracker::undo();
UImGui::StateTracker::redo();
and you should get the appropriate output logged to the console.
To check for the module at compile time, use the UIMGUI_UNDO_MODULE_ENABLED
macro.
Runtime checking can be done using the undo_redo
member of the ModuleSettings
struct. More info can be found
here.
The undo module contains a C API, which uses the standard C API development principles, as defined here. Here is how they differ:
-
TransactionPayload
is renamed toUImGui_TransactionPayload
- same content -
push
,undo
andredo
functions are prefixed withUImGui_StateTracker_
-
push
takesUImGui_CTransaction
instead ofTransaction
-
UImGui_CTransaction
instead ofTransaction
. It looks like this:typedef struct UIMGUI_PUBLIC_API UImGui_CTransaction { UImGui_CTransactionCallbackFun undoFunc; UImGui_CTransactionCallbackFun redoFunc; UImGui_TransactionPayload payload; } UImGui_CTransaction;
where UImGui_CTransactionCallbackFun
is a C function pointer of type void(UImGui_TransactionPayload*)
.
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