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XDG Basedir integration
C and C++ integration with the XDG Basedir specification is provided, when compiling on Unix platforms, by the UntitledXDGBasedir library.
To enable it, update your uvproj.yaml
so that the xdg
key under enabled-modules
is set to true
like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
os: true
xdg: true
Then, regenerate the modules cache by running the following command:
user $ ./UVKBuildTool --generate <project directory>
After that, refresh your CMake project with cmake ..
!
The entire module is flagged as event safe at Any time
Check out the UntitledXDGBasedir wiki. Initial installation instructions can be skipped, as they are not relevant. All compile options are turned on
To check for the module at compile time, use the UIMGUI_XDG_BASEDIR_SUBMODULE_ENABLED
macro.
Runtime checking can be done using the xdg
member of the ModuleSettings
struct. More info can be found
here.
You can find out more about the UntitledXDGBasedir library's C API here.
This project is supported by all the people who joined our discord server and became beta testers. If you want to join the discord you can click here.
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